Short: Internet (only) Bomberman/Dynablaster-Clone
Author: Matthias Böcker (gelb@gmx.net)
Uploader: Matthias Böcker (gelb@gmx.net)
Version: V1.5
Type: game/2play
Requires: Amiga with 68020 or better OS3.x, TCP/IP stack, CyberGraphx/P96 or AGA with BlazeWCP, MUI3.8, AHI, amarquee.library 52.x, identify.library 12.x, NList.mcc
Website: http://amisource.de/dynamite/
Kurz: Bomberman/Dynablaster-Klon (nur) für's Internet
Replaces: dynAMIte.lha
dynAMIte is a bomberman/dynablaster-clone that can be played (only) over
the internet (TCP/IP) by up to 8 players!
This game runs on your WB and thus multitasks happily with all your other
programs, so just try it and become addicted! =)
24.06.2001 V1.5
---------------
o MapLab: Saving maps without players results in a requester, telling you
how stupid it would be to save a map without players.
o MapLab: Toolbar is now on the left side of the window.
o MapLab: Added "invert" button to maskwindow.
o MapLab: Now saves creator, so you don't have to set it everytime.
o MapLab: dynAMIteMapLab no longer has the graphics build into the exe but
will load it from disk as dynAMIteMapLab.gfx so that it's finally
possible to use MapLab with your favorite gfx style.
o Added a flag bonus. As soon as one player picks this bonus up, all other
players will die, so that the player who picked up the flag wins.
It will not show up during gameplay unless the mapcreator has set it
somewhere in the map.
o The server will now send a "clonewarning" to all clients if a player logs
in twice or more times with the same IP.
o Times for the shortest, longest and current game are now displayed below
the playfield.
o It is now possible to give a reason when logging off (/disconnect, /quit)
o It is now shown in the chatwindow if a player dies.
o If a new game starts, current mapname and some informations about the map
are now displayed in the chatwindow.
o DServer now holds statistics for each map. For this, the server will
create a new directory ("stats") in progdir:maps/ which will contain all
map statistics.
o MapLab: Mapname is now reset if "New Map" is selected.
o Fixed a bug which was introduced with a small change on blitting
operations which caused gfx leftovers on fullwindow refresh.
o Fixed a bug with visitors and dropall pickup where every visitor dropped
a bomb for player 1.
o Highscore window will now also be un/snappshotted when selecting the
apropriate menuitem.
o Blocks which could be (and are) drawn over by explosions and so causing
invisible blocks are now restored after each explosion (gravestones will
look like normal blocks after restoring)
o DServer now shows statistics for every map in mapwindow.
o DServer: Maps which have already been played are now displayed bold (per
serversession)
o It's now possible to enter whole sentences for bubble texts. Texts which
are too long are split over more bubbles. Also increased fkey settings
to 64 cahrs.
o Thanks to a tip by ingo I could get rid of my own colortext class and
instead simply use \eP[] with normal text.mui :)
o DServer: Max. linebuffer in serverchat window is now limited to 255
lines to prevent the server to eat up all memory after a few days.
o Developer: Added serverdata to dynasema
o Developer: Changed the meaning of dynasema.gamerunning a bit.
dynasema.gamerunning now shows the state of the game (one of GAME_#?
types)
o Developer: dynasema.player was broken in that way, that only player 0
was available as pointer. Fixed.
o Ping values are now finally calculated correctly.
o Gloweffects were using slow E version of the code. Reenabled ASM
optimzed code for gloweffects (which is roughly 2 times faster).
o Included fixed dynabot.c and added BotFrame.c. Fixed and created by
Stephen Illingworth.
o Stringgadgets for fkeysettings are now also using BetterString when
available to make it easier to enter color codes.
o Added /setpw command to be able to change your password for the server
without the need to inform the sysop to change it.
o Status icons for swapcontrols were not reset if an enemy picked up again
reverse controls.
o Added another flag to style files to enable/disable extended
blockexplosion animation (plays 8 frames instead of 4 frames pingpong).
If your style provides the new anim, you have to set the pixel at
position 2/187 (x/y) to any colour than 0. The new blockanimation has to
be present under the light sabre gfx if you enable this feature.
o dynAMIte now opens ahi.device directly after being started, so that you
can change the audiomode at any time.
o /info output displayed ppc info for "Style:" and missed style info